Sunday, 4 October 2015
Update 2: The first step!!
First up this week is a night in the D-command 5.1 studio supplied by Futureworks. I was practicing my music production in here for a few hours and I made some good progress after restarting my progress about 5 times and trying to figure out what I want to make. I created myself a build up including drums and I am going to put a melody synth over this. I just need to figure out what synth goes with my build up. I started to work on the drop of the song first however I do not have a clear view of what the melody should be because right now I have a synth like sound with a steady sound instead of a melody. I also had a slow standard bass wobble that sat well within the mix of the song. Not much progress was made in the session as a whole, however the smallest of progress can be a great help in the future.
In a lecture I was taught something very interesting about sound in almost if not everything. My tutor called Martin Salomonsen was explaining to my group about the tone of sounds and how to really get a good feel for the scene of what you are working with, it is best to be in the correct mindset for the scene. An example of this was the opening scene of Apocalypse Now where you had a man suffering from PTSD (Post Traumatic Stress Disorder) and the scene that was playing was drifting in between the Vietnam war and an apartment bedroom, with the focus drawing attention to the apartments fan light and the tail of a helicopter. When sound triggers are heard such as explosions these made a smooth transition between sound and scenes. The feel of the scene however is what was the most important. Where the scene is set is in the apartment which sound wise should be like any normal apartment. Being quiet with some ambient sounds from outside with cars and people talking. However sound designer Walter Murch, thought it would be better to put you in the main characters mind set. He did this by putting out of place jungle sounds in the scene which created unease for the people watching because they would be in the mindset of the character which creates tension also in the viewer.
In a later blog post there will be a cue sheet for what I am doing with a newly chosen game trailer that I am going to overdub. The trailer that I am overdubbing is the "Run boy run" trailer for Dying Light and that will be done and posted to here in the coming week or later. With something other than audio popping up right now I am unable to put any work into anything right now. BUT work will continue soon and blog updates will still be posted. Thanks for reading and stick around for a lot more ;D!
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