Hello to all!
I have been working on a sound effect pack for a few months to help anyone in need of servo mechanical sound effects. I have created a mechanical sound effects pack inspired by the video game series Titanfall!
This sound effects pack will be constantly updated with brand new sounds for you to use! An evolving sound pack if you may think of it! All I ask for if you want to use these sound effects for your project is to give me credit. Show my name and direction to my website www.seanlewis.audio.
Follow the google drive link below to get your free sound effect pack! And please stay in touch with this blog for updates on this sound pack!
FREE DOWNLOAD - https://drive.google.com/open?id=0B-GZN96FdZ4ndzNkYVRWUGY3TE0
NOTE: If the link above is not working please leave a comment. I will fix any directory problems as fast as I can!
Tuesday, 21 March 2017
Thursday, 16 March 2017
Unreal Engine 4 Audio Engine Update!
Hello to all!
At GDC 2017 this year, Aaron McLeran has presented what the new audio engine that will be in the new unreal engine update 4.16! Have a seat and watch the presentation of the unveiling below:
At GDC 2017 this year, Aaron McLeran has presented what the new audio engine that will be in the new unreal engine update 4.16! Have a seat and watch the presentation of the unveiling below:
Thursday, 9 February 2017
Unreal Engine 4 - Audio Implementation Guidelines

Hello to all!
Implementing sound into Unreal Engine 4 is a challenge on its own if you are new to sound implementation. This is where looking at the online manual really helps you out! Mixing audio within the engine is something you need to learn off the bat to make sure you have balanced the audio correctly so you don't get any conflicting sounds within the engine which is very easily done. In the Unreal Engine 4 manual they have stated a baseline on how you can mix all different elements of audio within the engine itself! The audio in unreal is measured in volumes so the following numbers are what volume you should have your sounds within the game engine:
Dialogue - 1.4
Music - 0.75
Weapons - 1.1
Ambience - 0.5
To reiterate this is for mixing within the game engine. If the sound you are working with in these parameters you think are too loud or too quiet you can play with the settings in the engine to make them louder or quieter. But to stick with baseline measurements for the sake of sticking to the manual, edit your sounds in your main digital audio workspace such as reaper and pro tools.
No matter what the Audio System Overview (or what I call the Unreal Engine 4 manual) is there to help you beginners get off your feet. It is simple to follow as you are taught the basics of audio implementation there.
Unreal Engine 4 Audio System Overview - https://docs.unrealengine.com/latest/INT/Engine/Audio/Overview/
Thursday, 26 January 2017
SFX - Unreal Engine 4 Footsteps Tutorial
Hello to all!
I have found a very helpful YouTube series that help you figure out how to implement footstep sounds into your unreal engine level! Help this creator out and subscribe to him and give him all the likes he deserves!
I have found a very helpful YouTube series that help you figure out how to implement footstep sounds into your unreal engine level! Help this creator out and subscribe to him and give him all the likes he deserves!
Thursday, 5 January 2017
SFX - Recording Explosions in the UK
Hello to all!
Researching
how to record explosions I came across a post from The Recordist, about creating explosion sounds
from scratch. This included going to a gun store and asking for help. As you
can tell from that sentence this was done in the USA and over here in the UK we
cannot sell exploding pads to the general public. So I want to see how you can
record explosions in the UK if you are a small freelance audio recordist.
The
Recordist Article - https://therecordist.com/explosion-sounds-from-scratch/
Unless
you are lucky enough to have your sound recording gear ready for a meteor
hitting the earth you are not going to have a fun time trying to record
explosion sound effects in the UK. You can record the sound of fireworks
exploding in the sky, but you usually tend to get a crackle after the fireworks
have exploded and can saturate the initial explosion sound. This is where you
would have to use some sort of explosive to try and eliminate the crackle
effect. However for any type of explosive here in the UK you need a license
just to even store them! This is great for security here but for us audio
recordists... not so good. If you plan to do this within the UK you will need
to follow the guidelines of health and safety from the Health and Safety
Executive (HSE).
These
guidelines can be found here - http://www.hse.gov.uk/explosives/
To
record the audio of an explosion you will have to carry out an explosion test
which must be conducted
in accordance with the test protocols set out in the current edition of UN
Manual of Tests and Criteria. The tests must be recorded using video and full
supporting evidence must be provided with the application of the explosion
request.
To come to a quick conclusion, if you want to record explosion sound effects with ease, go to America. It'll also probably be cheaper.
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